So one of my friends from my current gaming group and I went to Forge Midwest today, and I finally got a chance to play a story game - in this case Vincent Baker's In a Wicked Age.
It was fun - in fact, it was great fun, but I can appreciate the pros and cons of both traditional and story games with respect to each other a bit more now. I played through a set of actions that, in a traditional RPG would have gone very smoothly, but in a this game got me killed because of a bad die roll.
Still, it was fun and I enjoyed it, and the game moved FAST. Also, this was the first time I ever did a straight PvP game, and I found I liked it okay. I'm not going to stop playing traditional RPGs by any stretch, but I know now from practical experience that I can enjoy a story game, too.
Saturday, April 11, 2009
Friday, April 10, 2009
Supers game, sessions 4 and 5
I posted about the first two sessions of the supers game I'm playing in over on the Sons of Kryos board a while back. However, since they seem to have podfaded (though Judd Karlman has been on the last two episodes of Canon Puncture), the traffic there is non-existant and I'm going to move my AP posts over here going forward.
The most recent session was last week. We found about half the hostages kidnapped as leverage by the vampires that were attempting to blackmail us into being their puppets dead in the previous one. The GM has driven home in no uncertain terms that his world is cold, hard, gritty and brutal, which makes for an interesting play experience, but also means that my PC has to play a lot rougher than I was originally planning for him to. Upon finding the leader of the vampires, he killed him in what could be called an "efficiently brutal" manner, utilizing his teleportation, flight, and super strength powers to drop him from great heights and then hang onto him and keep him exposed to the sun. It was a much dirtier and more visceral fight than I was expecting him to engage in, quite frankly. I created a PC who is very comfortable with violence, but I'm beginning to wonder if he's becoming ever so slightly unhinged at this point. Having innocents killed by terrorists (be they mundane or undead) in an attempt to manipulate you is not an easy thing for someone to deal with, especially when they have a background in uniform.
The players continue to get along well, and a couple of us have advanced our characters with group expediency at least partially in mind, which I think is fantastic. Our focus has been improving somewhat, and we've been learning to play off of each others' strengths and cover each others' weaknesses a bit, which I love.
We still tangent a lot, but I'd be lying if I told you that was a horrible thing. I have the fortune of being able to game with a pleasant group of actual adults, which, from what I gather around various gaming communities on the internet, is a rare and precious thing I should not take for granted.
The plot has gotten thicker. Apparently our flying brick's powers originate from a valuable piece of alien technology that the creators want back. Badly. Not good. After some very tense negotiations and the showing of rather too much force on my PC's part, we seem to have at least gotten the first group of people sent to retrieve the artifact embedded in her to leave us alone. For now. Ultra-tech alien mercenaries are no good, though.
A further note: waiting this long to post leaves me fuzzy on things I should be remembering. I'll have to get back to my old habit of posting in the first day or two after a game with the next one.
The most recent session was last week. We found about half the hostages kidnapped as leverage by the vampires that were attempting to blackmail us into being their puppets dead in the previous one. The GM has driven home in no uncertain terms that his world is cold, hard, gritty and brutal, which makes for an interesting play experience, but also means that my PC has to play a lot rougher than I was originally planning for him to. Upon finding the leader of the vampires, he killed him in what could be called an "efficiently brutal" manner, utilizing his teleportation, flight, and super strength powers to drop him from great heights and then hang onto him and keep him exposed to the sun. It was a much dirtier and more visceral fight than I was expecting him to engage in, quite frankly. I created a PC who is very comfortable with violence, but I'm beginning to wonder if he's becoming ever so slightly unhinged at this point. Having innocents killed by terrorists (be they mundane or undead) in an attempt to manipulate you is not an easy thing for someone to deal with, especially when they have a background in uniform.
The players continue to get along well, and a couple of us have advanced our characters with group expediency at least partially in mind, which I think is fantastic. Our focus has been improving somewhat, and we've been learning to play off of each others' strengths and cover each others' weaknesses a bit, which I love.
We still tangent a lot, but I'd be lying if I told you that was a horrible thing. I have the fortune of being able to game with a pleasant group of actual adults, which, from what I gather around various gaming communities on the internet, is a rare and precious thing I should not take for granted.
The plot has gotten thicker. Apparently our flying brick's powers originate from a valuable piece of alien technology that the creators want back. Badly. Not good. After some very tense negotiations and the showing of rather too much force on my PC's part, we seem to have at least gotten the first group of people sent to retrieve the artifact embedded in her to leave us alone. For now. Ultra-tech alien mercenaries are no good, though.
A further note: waiting this long to post leaves me fuzzy on things I should be remembering. I'll have to get back to my old habit of posting in the first day or two after a game with the next one.
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