So I wound up creating a slightly less-edgy character for the supers game. My PC is a former cop, airman, and spy who now works for homeland security, has low-level flight, durability, and super strength and not-so-low-level spatial manipulation powers. The rest of the team consists of a National Geographic photographer with a powerful alien space suit (embedded crystalline stuff that generates forcefields and allows her to fly, etc.) an alien with invisibility, appearance changing, durability, plasma manipulation, and flight, and a darkness controlling veteran superhero from another dimension. The team is working well together so far, and we've gotten good at setting each other up for combo attacks, etc. The game is fairly gritty for a superhero world, but still utilizes "comic book science" a lot. For good examples of the feel, take a look at the recent writing of Warren Ellis and Brian Michael Bendis.
We've played through four sessions thus far, and it's going quite well. A very entertaining game with a good variety of foes. So far we've tangled with mercenaries (both mundane and power-armored), vampires (I hate those jerks, by the way...), a huge Godzilla-like creature, and some weird, shadowy people who want to kidnap at least some of us for God only knows what purpose.
More to come as the campaign develops.
Sunday, March 29, 2009
Thursday, March 26, 2009
And here we go.
My annual performance review was today, and went well, so my wife and I are going to start moving on some of the "move up in the world" type stuff we've been looking at. Hopefully this sees us out of the apartment and into a house by the end of the year.
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